Publisher
Florida Atlantic University
Description
Natural matte extraction is a difficult and generally unsolved problem. Generating a matte from a nonuniform background traditionally requires a tediously hand drawn matte. This thesis studies recent methods requiring the user to place only modest scribbles identifying the foreground and the background. This research demonstrates a new GPU-based implementation of the recently introduced Fuzzy- Matte algorithm. Interactive matte extraction was achieved on a CUDA enabled G80 graphics processor. Experimental results demonstrate improved performance over the previous CPU based version. In depth analysis of experimental data from the GPU and the CPU implementations are provided. The design challenges of porting a variant of Dijkstra's shortest distance algorithm to a parallel processor are considered.
Extent
x, 74 p. : ill. (some col.).
Extension
FAU
FAU
admin_unit="FAU01", ingest_id="ing3614", creator="creator:SPATEL", creation_date="2009-04-09 14:12:03", modified_by="super:SPATEL", modification_date="2009-06-24 14:02:43"
Person Preferred Name
Gibson, Joel
Graduate College
Physical Description
electronic
x, 74 p. : ill. (some col.).
Use and Reproduction
http://rightsstatements.org/vocab/InC/1.0/
Other Title Info
Fuzzycuda
interactive matte extraction on a GPU