Empathy

Model
Digital Document
Publisher
Florida Atlantic University
Description
The purpose of this study was to explore older adults’ perception of relational empathy in their healthcare providers and its relationship to medication adherence. In addition, the study examined whether older adults’ perception of relational empathy in their healthcare providers was associated with medication adherence, beyond predictive factors including medication beliefs, gender, and level of education. The sample consisted of 72 participants in a community-based program in an adult day center setting in South Florida. Correlation and linear regression analysis were used to test the two research questions. The results indicated that there was no statistically significant relationship between older adults’ perception of relational empathy in their healthcare provider and medication adherence (p = .344) and no significant predictor variables of change in medication adherence, with all p values in the regression model greater than .202. Although present study findings were inconclusive in supporting the association between relational empathy and medication adherence, secondary findings or considerations related to the low perception of relational empathy with healthcare providers and moderately low medication adherence provided a context for a thoughtful consideration of the implications of this study. Ideas for designing future research initiatives, specifically initiatives that promote a framework for understanding and practice of empathy during the clinical encounters with older adults are also discussed.
Model
Digital Document
Publisher
Florida Atlantic University
Description
The problem of the current study was the challenges experienced by those living in poverty can be propagated by poor attitudes and lack of empathy among the social service workers tasked with helping them. A key factor in individuals’ attitudes and empathy are their understanding of the experiences of others, as well as an awareness of their personal biases. While poverty simulations can help increase individuals’ awareness of personal biases and difficulties experienced by individuals living in poverty (ILP), little was known about how poverty simulations may influence the perceived social empathy and attitudes of participants who work for local government organizations. Accordingly, the purpose of the current phenomenological study was to examine the perceived effects of a poverty simulation on social service providers working for a local governmental agency tasked with distributing funds to assist ILPs. Specifically, the researcher explored participants’ perceptions of changes in social empathy and attitudes toward ILPs following participation in the Cost of Poverty Experience (COPE) poverty simulation exercise. Data were collected via semi structured interviews with 10 social service providers employed at the study site location, who had completed the COPE poverty simulation within the last 6 years. Data were analyzed following Groenewald’s approach to phenomenological analysis. The themes included: Participation in the COPE simulation influenced participants’ attitudes, participation in the COPE simulation influenced participants’ social empathy, and the system is broken, but participants feel disempowered to change it. The subthemes included: Developed an understanding of system flaws, developed an understanding of struggles faced by ILPs, uncovered personal attitudes/biases, the COPE simulation produced emotional reactions among participants, and the COPE simulation created empathy through simulated experiences of poverty.
Model
Digital Document
Publisher
Florida Atlantic University
Description
This thesis explores the production process of developing a virtual reality experience with an emphasis on digital humanities and the methods of adapting real-world events, narratives, and media coverage into an interactive, location based VR experience. The thesis contextualizes the production of an accompanying media project, which is informed by the history of U.S migration and the media’s impact on the opinion of Americans.
Through the observation of production methods, this paper summarizes the process of creating a VR experience that expands the established production pipeline to more fluidly produce immersive interactive content. Using Homebound: The Interactive Immigrant Experience, a collaborative VR project as a prototype for these methods, we were able to integrate and develop a media production pipeline that uses off the shelf hardware in unison with Unreal Engine 4 to produce a prototype VR experience that follows the narrative on a Latin American Immigrant.
Model
Digital Document
Publisher
Florida Atlantic University
Description
The problem of immigration has been around since the dawn of man because humans cannot just stay in one place, especially if that place is not suitable for their lives and their families. It is a reasonable expectation of the human condition to want to feel free and safe because we do not live in a utopian society. There are social injustices, wars, and atrocities that threaten the most basic of human needs and freedoms in many countries across the globe.
Homebound, the virtual reality experience, which was developed in Unreal, aims to make sense of this crisis and shed light on the lives affected by this social ill. By using rich environments, virtual production and motion capture, to construct a place that captures the realism of the illegal immigration narrative, this manuscript will show how behavioral and gameplay psychology, when paired with environmental storytelling, can be utilized to craft impactful and empathetic, immersive stories and edutainment experiences for the player.
Model
Digital Document
Publisher
Florida Atlantic University
Description
Children exhibit neotenous, or physically immature, features, such as a large
rounded head relative to body size, adult-sized eyes, round cheeks, a small chin, and a
short narrow nose. Bowlby (1969) and others (Eibl-Eibesfeldt, 1989; Hrdy, 2005)
propose that, in species whose young depend on care from an adult, these features could enhance offspring survival. Lorenz (1943) argued that adult humans are particularly attracted to these features, and that these characteristics, which he termed
Kindchenschema or “baby schema,” trigger a cognitive system that processes and reacts specifically to infantile features for the purpose of enhancing motivation to engage in caretaking behaviors. The goal of the studies proposed here is to examine the behavioral, attentional, and emotional effects of baby schema.
Model
Digital Document
Publisher
Florida Atlantic University
Description
The purpose of this study was to describe the caring behaviors incorporated into the practice of perioperative nursing. Utilizing a descriptive survey design, this study provided 104 perioperative nurse participants who were members of the AORN with the Caring Behaviors Inventory (CBI). Data collected in this study supported the use of the CBI as a reliable instrument for measuring caring behaviors as measured by a Cronbach's alpha coefficient of.9486. The top five caring behaviors that emerged were (1) showing respect; (2) treating patient information confidentially; (3) appreciating the patient as a human being; (4) showing concern; (5) and supporting the patient. The study revealed that perioperative nurses do incorporate caring behaviors into their practice that are both patient-centered and action oriented. These behaviors are similar to those previously described by nurses in other specialties. Implications for nurse education and practice are presented, as are recommendations for further research.