Application software

Model
Digital Document
Publisher
Florida Atlantic University
Description
College campuses can be large, confusing, and intimidating for new students and visitors. Finding the campus may be easy using a GPS unit or Google Maps directions, but this is not the case when you are actually on the campus. There is no service that provides directional assistance for the campus itself. This thesis proposes a driver assistant application running on an Android platform that can direct drivers to different buildings and parking lots in the campus. The application's user interface lets the user select a user type, a campus, and a destination through use of drop down menus and buttons. Once the user submits the needed information, then the next portion of the application runs in the background. The app retrieves the Campus Map XML created by the mapping tool that was constructed for this project. The XML data containing all the map elements is then parsed and stored in a hierarchal data structure. The resulting objects are then used to construct a campus graph, on which an altered version of Dijkstra's Shortest Path algorithm is executed. When the path to the destination has been discovered, the campus map with the computed path overlaid is displayed on the user's device, showing the route to the desired destination.
Model
Digital Document
Publisher
Florida Atlantic University
Description
The Java Devlopment Environment defines SQLJ as a standard way of embedding the relational database language SQL in the object-oriented programming language Java. Oracle Corporation provides an extension of SQLJ that supports dynamic SQL constructs for the processing of SQL commands that are not completely known at compile time. Unfortunately, these constructs are not sufficient to handle all dynamic situations, so that the programmer has to depend on other SQL embeddings, such as JDBC, in addition to Oracle's SQLJ. In this thesis we implement several extensions to Oracle's SQLJ so that all dynamic situations can be programmed in SQLJ, without resorting to other SQL embeddings. We also add a sub-query based for loop facility, similar to the one provided in Oracle's database programming language PL/SQL, as an improvement over the iterator constructs that SQLJ provides. This thesis discusses the design, development and implementation of these SQLJ extensions, and provided applications that show the utility of these extensions in terms of clarity and power.
Model
Digital Document
Publisher
Florida Atlantic University
Description
Asset management is a time consuming and error prone process. Information Technology (IT) personnel typically perform this task manually by visually inspecting assets to identify misplaced assets. If this process is automated and provided to IT personnel it would prove very useful in keeping track of assets in a server rack. A mobile based solution is proposed to automate this process. The asset management application on the tablet captures images of assets and searches an annotated database to identify the asset. We evaluate the matching performance and speed of asset matching using three different image feature descriptors. Methods to reduce feature extraction and matching complexity were developed. Performance and accuracy tradeoffs were studied, domain specific problems were identified, and optimizations for mobile platforms were made. The results show that the proposed methods reduce complexity of asset matching by 67% when compared to the matching process using unmodified image feature descriptors.
Model
Digital Document
Publisher
Florida Atlantic University
Description
As computing technology continues to advance, it has become increasingly difficult to find businesses that do not rely, at least in part, upon the collection and analysis of data for the purpose of project management and process improvement. The cost of software tends to increase over time due to its complexity and the cost of employing humans to develop, maintain, and evolve it. To help control the costs, organizations often seek to improve the process by which software systems are developed and evolved. Improvements can be realized by discovering previously unknown or hidden relationships between the artifacts generated as a result of developing a software system. The objective of the work described in this thesis is to provide a visualization tool that helps managers and engineers better plan for future projects by discovering new knowledge gained by synthesizing and visualizing data mined from software repository records from previous projects.
Model
Digital Document
Publisher
Florida Atlantic University
Description
While new technologies are often used to facilitate regular people's lives, they often fail to see their potential in helping disabled people. Augmented reality, one of the newest state-of-the-art technologies, offers users the opportunity to add virtual information to their real world surroundings in real time. It also has the potential to not only augment the sense of sight, but also other senses such as hearing. Augmented reality could be used to offer the opportunity to complement users' missing sense. In this thesis, we study augmented reality technologies, systems and applications, and suggest the future of AR applications. We explain how to integrate augmented reality into iOS applications and propose an augmented reality application for hearing augmentation using an iPad2. We believe mobile devices are the best platform for augmented reality as they are widespread and their computational power is rapidly growing to be able to handle true AR applications.
Model
Digital Document
Publisher
Florida Atlantic University
Description
Games have become important applications on mobile devices. A mobile gaming approach known as remote gaming is being developed to support games on low cost mobile devices. In the remote gaming approach, the responsibility of rendering a game and advancing the game play is put on remote servers instead of the resource constrained mobile devices. The games rendered on the servers are encoded as video and streamed to mobile devices. Mobile devices gather user input and stream the commands back to the servers to advance game play. With this solution, mobile devices with video playback and network connectivity can become game consoles. In this thesis, we present the design and development of such a system and evaluate the performance and design considerations to maximize the end user gaming experience. A gaming user experience model capable of predicting the user experience for a given gaming session is developed and verified.
Model
Digital Document
Publisher
Florida Atlantic University
Description
Web services have become increasingly important over the past decades. Versatility and platform independence are just some of their advantages. On the other hand, grid computing enables the efficient distribution of computing resources. Together, they provide a great source of computing power that can be particularly leveraged by mobile devices. Mobile computing enables information creation, processing, storage and communication without location constraints [63], not only improving business' operational efficiency [63] but actually changing a way of life. However, the convenience of anytime and anywhere communication is counterbalanced by small screens, limited computing power and battery life. Despite these limitations, mobile devices can extend grid functionality by bringing to the mix not only mobile access but sensing capabilities as well, gathering information from their surroundings through built in mechanisms, such as microphone, camera, GPS and even accelerometers. Prior work has already demonstrated the possibility of enabling Web Services Resource Framework (WSRF) access to grid resources from mobile device clients in the WSRF-ME project [39], where a representative Nokia S60 Smartphone application was created on a framework, which extends the JSR-172 functionality to achieve WSRF compliance. In light of today's mobile phone market diversity, this thesis extends the solution proposed by WSRF-ME to non-Java ME phones and to Android devices in particular. Android-based device numbers have grown considerably over the past couple of years despite its recent creation and reduced availability of mature software tools.
Model
Digital Document
Publisher
Florida Atlantic University
Description
In recent years there has been great interest in implementing object recognition frame work on mobile phones. This has stemmed from the fact the advances in object recognition algorithm and mobile phone capabilities have built a congenial ecosystem. Application developers on mobile platforms are trying to utilize the object recognition technology to build better human computer interfaces. This approach is in the nascent phase and proper application framework is required. In this thesis, we propose a framework to overcome design challenges and provide an evaluation methodology to assess the system performance. We use the emerging Android mobile platform to implement and test the framework. We performed a case study using the proposal and reported the test result. This assessment will help developers make wise decisions about their application design. Furthermore, the Android API developers could use this information to provide better interfaces to the third party developers. The design and evaluation methodology could be extended to other mobile platforms for a wider consumer base.