Publisher
Florida Atlantic University
Description
This thesis document describes an immersive world that can be experienced through the virtual reality (VR) platform Oculus. I created this space using the game development software Unity. In the environment, there is a stylized art gallery displaying three oil paintings that have been compartmentalized with the software Photoshop, then animated with code written in a software called Processing. This thesis provides personal experience and research to validify and contextualize the use of VR for meditative spaces and shared emotive experiences.
Note
Thesis (B.S.)--Florida Atlantic University, Harriet L. Wilkes Honors College, 2022
Rights
Copyright © is held by the author with permission granted to Florida Atlantic University to digitize, archive and distribute this item for non-profit research and educational purposes. Any reuse of this item in excess of fair use or other copyright exemptions requires permission of the copyright holder.
Person Preferred Name
Slimak, Kiana
author
Harriet L. Wilkes Honors College
Use and Reproduction
Copyright © is held by the author with permission granted to Florida Atlantic University to digitize, archive and distribute this item for non-profit research and educational purposes. Any reuse of this item in excess of fair use or other copyright exemptions requires permission of the copyright holder.
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