Model
Digital Document
Publisher
Florida Atlantic University
Description
This thesis document describes an immersive world that can be experienced through the virtual reality (VR) platform Oculus. I created this space using the game development software Unity. In the environment, there is a stylized art gallery displaying three oil paintings that have been compartmentalized with the software Photoshop, then animated with code written in a software called Processing. This thesis provides personal experience and research to validify and contextualize the use of VR for meditative spaces and shared emotive experiences.
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