Model
Digital Document
Publisher
Florida Atlantic University
Description
XYZ Video Compression denotes a video compression algorithm that operates in three dimensions, without the overhead of motion estimation. The smaller overhead of this algorithm as compared to MPEG and other "standards-based" compression algorithms using motion estimation suggests the suitability of this algorithm to real-time applications. The demonstrated results of compression of standard motion video benchmarks suggest that XYZ Video Compression is not only a faster algorithm, but develops superior compression ratios as well. The algorithm is based upon the three-dimensional Discrete Cosine Transform (DCT). Pixels are organized as 8 x 8 x 8 cubes by taking 8 x 8 squares out of 8 consecutive frames. A fast three-dimensional transform is applied to each cube, generating 512 DCT coefficients. The energy-packing property of the DCT concentrates the energy in the cube into few coefficients. The DCT coefficients are quantized to maximize the energy concentration at the expense of introduction of a user-determined level of error. A method of adaptive quantization that generates optimal quantizers based upon statistics gathered for the 8 consecutive frames is described. The sensitivity of the human eye to various DCT coefficients is used to modify the quantizers to create a "visually equivalent" cube with still greater energy concentration. Experiments are described that justify choice of Human Visual System factors to be folded into the quantization step. The quantized coefficients are then encoded into a data stream using a method of entropy coding based upon the statistics of the quantized coefficients. The bitstream generated by entropy coding represents the compressed data of the 8 motion video frames, and typically will be compressed at 50:1 at 5% error. The decoding process is the reverse of the encoding process: the bitstream is decoded to generate blocks of quantized DCT coefficients, the DCT coefficients are dequantized, and the Inverse Discrete Cosine Transform is performed on the cube to recover pixel data suitable for display. The elegance of this technique lies in its simplicity, which lends itself to inexpensive implementation of both encoder and decoder. Finally, real-time implementation of the XYZ Compressor/Decompressor is discussed. Experiments are run to determine the effectiveness of the implementation.
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