Model
Digital Document
Publisher
Florida Atlantic University
Description
Fessenden’s Worlds: Biosys is a short film inspired by the 1937 short story “Fessenden’s Worlds” by Edmond Hamilton.
The first chapter situates the original story in science fiction film and media, and in wider folklore. Parallels and contrasts within the storylines of the original “Fessenden’s Worlds” and the Biosys short film are discussed.
The second chapter examines all production techniques used to create Fessenden’s Worlds: Biosys. Aspects of filmmaking include storyboarding and previsualization research, production design and prop building, and filming for green screen compositing.
The post-production software techniques used to create Fessenden’s Worlds: Biosys are discussed, including hard surface and organic 3D modeling in Maya; texturing in Substance Painter; rendering in Arnold; particle and geometric procedural visual effects using Trapcode Particular, Mir, and Shine; and motion graphics design for device displays in Adobe After Effects.
The first chapter situates the original story in science fiction film and media, and in wider folklore. Parallels and contrasts within the storylines of the original “Fessenden’s Worlds” and the Biosys short film are discussed.
The second chapter examines all production techniques used to create Fessenden’s Worlds: Biosys. Aspects of filmmaking include storyboarding and previsualization research, production design and prop building, and filming for green screen compositing.
The post-production software techniques used to create Fessenden’s Worlds: Biosys are discussed, including hard surface and organic 3D modeling in Maya; texturing in Substance Painter; rendering in Arnold; particle and geometric procedural visual effects using Trapcode Particular, Mir, and Shine; and motion graphics design for device displays in Adobe After Effects.
Member of