Copeland, Kimberly.

Relationships
Member of: Graduate College
Person Preferred Name
Copeland, Kimberly.
Model
Digital Document
Publisher
Florida Atlantic University
Description
As puzzle-driven, character based games, Portal and Portal 2, developed by the Valve Corporation, are not only pioneering in their use of narrative, but they also revolutionize the function of aporia. This thesis explores the role of aporia and use of the narrative in the two video games. It will be argued that the games possess a rigid narrative structure, but while the narrative serves as a peripheral construction, there are other structures that contribute to the experience of gameplay. The research aims to determine how the games adapt narrative and use it in combination with other elements to move beyond simple play and storytelling. As video games become more widely studied in academia, it is important that they merit and maintain standing ; Portal and Portal 2 not only provide a rich gameplay experience, but also offer a particular interaction not found in other texts.
Model
Digital Document
Publisher
Florida Atlantic University
Description
While critics have argued that the Gothic moments in Emily Brontèe's Wuthering Heights merely illuminate the psyches of her characters, I show that these moments allow Brontèe to reveal a unique tension and overflow of emotion that arises between her two main protagonists. Blurring the lines between fantasy and reality, these displays --scenes of ghostly hauntings, bloody violence, and excessive emotion--create a desirable uncertainty about the limits of life and love in this novel. This uncertainty constitutes an escape from and an alternative to the conventional romantic relationship prescribed by social and narrative standards in which two people fall in love, get married, have children and die. In my thesis, I argue that the revelation of this desired uncertainty is made possible by Brontèe's use of Gothic devices and could not have been as successfully achieved by any other literary mode.