Model
Digital Document
Publisher
Florida Atlantic University
Description
Video games are one of the most powerful interactive media forms. As an
independent game developer in the discipline of communication I wanted to create a
video game by myself as opposed to working in a team environment. I wanted to explore the vocabularies of a new approach to game narrative informed by
theories of the cyborg identity. My characters exhibit many facets of the cyborg identity,
which enriches the narrative structure of my game. In addition this paper also explores
the deep interplay between the game's player and the game's programming.
notion of the anti-narrative applies to video games in similar fashion as webpages and databases. The ability to arrange collections in arbitrary order invokes the
anti-narrative nature of video games. In addition to documenting the development of my
project, both facets have enriched my approach to video game design. The future
development of this project will provide fruitful insight into contemporary gameplay and
design.
independent game developer in the discipline of communication I wanted to create a
video game by myself as opposed to working in a team environment. I wanted to explore the vocabularies of a new approach to game narrative informed by
theories of the cyborg identity. My characters exhibit many facets of the cyborg identity,
which enriches the narrative structure of my game. In addition this paper also explores
the deep interplay between the game's player and the game's programming.
notion of the anti-narrative applies to video games in similar fashion as webpages and databases. The ability to arrange collections in arbitrary order invokes the
anti-narrative nature of video games. In addition to documenting the development of my
project, both facets have enriched my approach to video game design. The future
development of this project will provide fruitful insight into contemporary gameplay and
design.
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