Performance art

Model
Digital Document
Publisher
Florida Atlantic University
Description
Chelsea Handler is a comedian and host of the TV show Chelsea Lately. She has been successful in the late night comedy talk show genre to a degree that no woman has before. While she represents the most significant advancement for women in the genre, she also plays to patriarchal themes in order to maintain her foothold. In my thesis, I locate Handler within the history of women's stand-up comedy, analyzing her appeal via the figure of "The Unruly Woman" and other image types. I apply a mythic analysis as I look for Handler's manifestation of mythic types, including archetypal Goddess representations. I analyze her treatment of violence against women, exploring how Handler approaches these themes in ways that allow her into the "old boys club." I use textual and audience analysis to assess Handler's ability to be a transformative and empowering figure for women in comedy and beyond.
Model
Digital Document
Publisher
Florida Atlantic University
Description
This thesis is intended to disrupt society's social cruise control. The goal is to make people stop and think, even if only for a brief moment, about the social conventions that guide and control their daily lives. People become disconnected from one another and their environments through repetition, apathy, and a general obliviousness toward shared moments. Making people more attuned to these moments - essentially creating an opportunity to take a brief pause - as a step toward reconnection. Social conventions are unique in that they can exist without the consent of the involved parties; the existence of the convention is enough to demand conformity. While it is possible to find graphic design projects that offer some degree of interactivity to draw people into a relationship with a space, projects that encourage social relationships through acknowledgment between people are rare. This thesis will explore ways in which design acts as a catalyst for disruption, while also encouraging interaction and dialogue.
Model
Digital Document
Publisher
Florida Atlantic University
Description
The role of gestures in determining the use of familiar and novel tools was explored. In the first study, participants were shown gestures for tools corresponding either to tool design, or to the physical affordances of a puzzle designed for each tool. In the second study, two additional conditions were added. In the first, gestures were used that did not correspond to tool design or the puzzle affordances. The second was a control condition in which no gestures were shown. Results indicate that the demonstration of gestures appropriate to a novel problem situation facilitate creative use of tools. Additionally, attention to tool and puzzle affordances is effective for creative tool use when no gestural input is present. However, knowledge of tool design may interfere with this creative application. Performance is further hindered by the demonstration of gestures consistent with tool design, which may prime individuals to rely on the design stance.